Julian Williams
Senior Software Engineer
I’m a game programmer who cares a lot about how a game feels and how
to use code to achieve that while being performant. Over the years, I’ve worked on everything from low-level engine systems to gameplay mechanics,
and this blog is a place to explore that work in the open.
Showing breakdowns, experiments, and thoughts on the craft of making games!
“We slept on floors. We waded across rivers.”
-John Carmack