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Julian Williams

Julian Williams

Senior Software Engineer

I’m a game programmer who cares a lot about how a game feels and how
to use code to achieve that while being performant. Over the years, I’ve worked on everything from low-level engine systems to gameplay mechanics, and this blog is a place to explore that work in the open. Showing breakdowns, experiments, and thoughts on the craft of making games!

“We slept on floors. We waded across rivers.”
 -John Carmack

Recent

Devlog intro!

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Welcome to the Heist Devlog: Merging Cosmic Horror with Precision Action