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Heist

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In Development

Summary
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‘Heist’ (the current code name) is a 2D action platformer/shooter. This project’s main goal was fast past action with a variety of different weapons. I’m also using it as practice to familiarize myself with Exit Game’s Quantum. Quantum is a powerful Entity Component System framework, really, its own game engine inside of Unity. I’ve been having a lot of fun writing the gameplay code using it, as it’s approach to defining the game state, and writing the logic to act on that state is extremely straight forward.

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Info
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Engine Language Architecture
Unity/Quantum 3 C# ECS